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How to Make an Icon – from A to Z (part two)

Date: 16.04.2009Author: Nenad Grujicic

Posted in: How-To

Intro

Before you start reading this one, I strongly recommend you read the previous post, if you didn’t already.

The last time I wrote about the general process of creating an icon. wolverine downloadThis time we are going to look into scaling these icons, i.e. their different sizes.

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How to Make an Icon – from A to Z (part one)

Date: 09.04.2009Author: Nenad Grujicic

Posted in: How-To

How to make an Icon - from A to Z

Whether if it is on your desktop, on a web page, or in your cell phone menu, an icon represents one of the simplest and most efficient means of communication. Ever since the dawning age of Graphical User Interface, it has been a primary element of interaction between a user and his artificial surrounding.

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Designers Tools and Process at Saturized studio

Date: 23.03.2009Author: Goran Bajazetov

Posted in: Useful links

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Tools

A fantastic design is all about the work of a good and talented designer.

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Only a small part of a terrific design is about the work of a good and talented designer. The design is the final result of a number of different aspects. In the end it all comes down to a carefully and precisely balanced materialization of goals and wishes of the client, trends and shared ideas, artist’s intuition, and other numerous features.

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Shrek the Halls hd The methodology of design is always a must-have for every successful Web Design studio. Every studio has a more or less the same base methodology, which then changes, evolves to meet their needs, based on the experience.

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The way of the Digital Samurais

Date: 03.02.2009Author: Goran Bajazetov

Posted in: Design

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Going after Progressive Enhancement

Date: 03.02.2009Author: Drasko Stikovac

Posted in: Useful links

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While I was reading Aaron Gustafson’s great article on A List Apart – “Understanding Progressive Enhancement

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”, I got a clearer picture of what the main difference between Graceful Degradation and Progressive Enhancement is. It appears that Graceful Degradation was the main focus in my work methodology over the past few years, as well as for many other front-end developers out there.

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